![]() I’m not the only person who noticed the similarity, either. The individual cushion placement and modular building that Maxis showed a snip of just… well, it looks a lot like Paralives. People are paying attention to it, and honestly? This early tease for whatever Sims 5 is going to be smacks a bit of Maxis waving a cocktail sausage in front of a distracted dog. That’s a lot of people putting their money up for an alternative to the Maxis juggernaut. Meanwhile, Paralives’ Patreon is drawing over $40k a month. And whether they're good or not, they bring a host of bugs every time. I was a fan of Cottage Living, for example, and Rebecca really liked the whole werewolves thing, but the Star Wars one was almost universally hated - the more for being almost a textbook example of how to do a soulless franchise tie-in badly. ![]() Meanwhile, the official game packs over the past few years have been… mixed. And modders are like unpaid angels, making everything up to and including functional bunk beds for the game before an official version ever came out. You might somehow render the stairs unusable for sims - which then necessitates you moving everything on the walls of the kitchen until you figure out it’s a light you moved off the grid that is somehow interrupting the pathing - but by God your interior decorating vision will be on point. Absent official ways to make balconies, split level rooms, or properly cluttered shelves, players share complex and specific ways to clip objects or use debug commands to make exactly what they want in build mode. ![]() And the character customisation? Just look at it!įor a while now, it’s felt like The Sims was a few steps behind its own community. Curved walls! Modular furniture! Control over colours and patterns on fabric! You can even have modular floors within one room. And when you look at Paralives, it’s basically trying to offer the kind of control and customisation that Simmers have wanted for ages. Paralives has been in quiet development for a while now (I interviewed the project lead a whole two years ago, in fact), and offers small tidbits and updates every few weeks. (And that they sold us base game features as DLC afterward.Watch on YouTube Go to about 26:50 in this video for the relevant Project Rene bit. Their problems weren't that they didn't listen to community feedback (Sims 4 was changed from an MMO to a single player game based on Sim City 2013 feedback), but that they rushed something out the door before it was ready in both cases. We know EXACTLY how Sim City and SIms 4 went - and that's why we want Paralives to take their time, not kill their devs with crunch, and not rush ANY release, even an alpha or beta. You have a fundamental misunderstanding of how software is developed and in specific how gameplay development works, so do not harass a dev into hurrying a product. Please trust a dev when they tell you it's not ready - no dev DOWNPLAYS how ready their game is when they're relying on excitement and crowdfunding for their business model (although many might in order to get the time to make something that works well instead of just barely works in a crunch-driven corporate environment - just one more way capitalism ruins everything). You cannot take a trailer and assume anything other than that specific thing works that way - or even works that well reliably. Gameplay videos released as trailers are curated sections of gameplay that are working just well enough to look good at least once. edit: Not to mention that by developing in vacuum without the feedback of the player base at every step of the way is how we got SimCity 2013 and Sims 4. They just spam motherlode just to get enough $$$ to build the mansion of their dreams and don't really care about the lifesim part. edit: And if you think building alone is not enough, for many Sims players it really is. And all of those videos were published a year ago. Originally posted by JAGIELSKI:Yeah, not playable at all. We are grateful for any kind of support we can get, whether it's word of mouth or simply adding the game to your wishlist. However, nothing forces you to fund the development of the game. If people want to support by funding through our Patreon, we highly appreciate it and we actually offer a lot of rewards in return. Also, although Early Access is something that is considered for the future, it can be a double-edged sword in lots of cases. We understand that Early Access could be another way to fund the game but we need to have a viable product first, which can't be achieved without these costly resources. We use Patreon to fund the development of the game, basically to hire skilled developers. ![]() Originally posted by ChristineParalives:We are in the pre-alpha phase of the game so no, the game is not playable at the moment as several systems still need to be implemented, on top of testing.
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